Player guide
Move carefully. Rewind deliberately.
The game starts in one click and supports keyboard and touch. Progress is saved in the current browser, so you can return to unlocked chapters later.
Solo controls
Move
Use the left and right controls to cross platforms and approach mechanisms.
Jump
Jump timing and momentum matter. Moving platforms carry Kael while he remains grounded.
Rewind
Hold rewind to retrace recent movement. Pendant energy already consumed is not restored.
Pause
Open the pause menu to suspend the deterministic simulation without losing the current stage.
Energy, checkpoints, and goals
The pendant is both Kael’s source of movement and the cost of correcting mistakes. Some mechanisms remain solved outside rewind history, while activated memory points become fall checkpoints. Collect every required gear or hourglass piece before attempting the final gate.
Co-op controls and roles
In local co-op, Present uses A, D, and W while Echo uses the arrow keys. Touch screens show a separate control block for each active role. In an online room, each player controls only their own traveler.
- Present anchors physical reality and opens routes for Echo.
- Echo crosses memory boundaries and opens routes for Present.
- Both travelers must reach the exit; one player cannot finish a room alone.
- Private online rooms can be joined through the invitation link without creating an account.